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The Völsunga Dragonslayer Workout

60 TO 75 MIN · 6 MOVEMENTS + WARM-UP · STONE · SANDBAG · BARBELL · KETTLEBELL

I · THE SAGA

The Slaying of a Dragon... from a ditch

In the Völsunga saga, the dragon Fáfnir guards a cursed hoard on Gnitaheath. Sigurd (Siegfried, if you grew up on Wagner) doesn't win with a the typical duel. He wins by digging a trench across the path Fáfnir crawls to reach the water, crouching in it, and driving his sword straight up into the belly as the wyrm passes overhead.

 

Before that, his foster father Regin forged him two swords that shattered on the first swing. The third, Gram, was reforged from the shards of his dead father's blade, and it split Regin's anvil in half. Then an old one-eyed stranger (Odin, obviously) showed up with the best coaching cue in Norse literature: dig more than one trench, so the blood drains away instead of drowning you.

 

Strip the myth down and the dragonslayer's program is brutally physical. "Dig" (Mudvayne reference). Hold the bottom position under load. Drive upward with everything. Climb out of the hole. Haul the gold. Carry it home. Raise the sword. This session is built around what movements reflect these feats of Sigurd.

04_story_odin_the_wanderer.jpg

The Wanderer, Odin in disguise. Arthur Rackham, 1911.

II · THE RATIONALE

Six movements to slay one dragon

The order: heavy, skill-dependent work first while you're fresh, odd-object grinding and conditioning in the middle, and some swordplay at the end.

A · ZERCHER SQUAT

Holding the Trench

Bar in the crook of the elbows, deep in the hole, paused squat. The position of a man crouched in a pit waiting on a dragon. 

B · CLOSE GRIP BENCH

The Stab From Below

A dead-stop press straight up from the chest. Triceps and lockout strength, the exact line of a blade driven up into Fáfnir's belly.

C · TURKISH GET-UP

Rise From the Ditch

Flat on your back to standing, weight locked overhead the whole way. Sooner or later every dragonslayer has to climb out of the hole.

D · STONE TO SHOULDER

Hauling the Hoard

After the kill, Sigurd loads Fáfnir's gold onto his horse Grani. Awkward, heavy, lapped and hoisted. 

E · SANDBAG CARRY

Fáfnir's Path

The road between the lair and the water, walked under load. 

F · BARBELL FRONT RAISE

Raising Gram

Front delts that can hold a sword out at arm's length for the victory shot. Controlled, no swinging, all the way to failure.

Warm-up

8 to 10 min

Light sandbag bear hug carry, 2 × 40 m
Goblet or bodyweight squat, 2 × 10
Light get-up practice (no weight or a shoe on your fist), 2 per side

A

HOLDING THE TRENCH

Zercher Squat

5 × 5 to 10

0 to 1 RIR

Rest 2:30 to 3:00

3 second descent, 1 second pause at the bottom.

B

THE STAB FROM BELOW

Close Grip Bench Press

4 × 3

1 RIR

Rest 3:00

1 second pause on the chest, explode up. Grip just inside shoulder width, elbows tucked.

C

RISE FROM THE DITCH

Turkish Get-Up

3 × 2 per side

Rest 90 sec

Slow and controlled. Reset at the bottom between reps. Pick a weight you'd trust over your face, but make it heavy.

D

HAULING THE HOARD

Stone (or Sandbag) Lift to Shoulder

EMOM 10 min

1 to 2 reps / min

Lap the stone, then stand it to shoulder (alternate shoulders). Use a sandbag if no stone. Quality over load; stop the set if your lap position breaks down.

E

FÁFNIR'S PATH

Sandbag Carry

4 rounds

Rest 90 sec

Bear hug carry, 40 m. Shoulder carry, 20 m per side.

F

RAISING GRAM

Barbell Front Raise

3 × 8 to 10

0 RIR

Rest 2:00

Resist the urge to swing the weight. Keep these nice and controlled.

III · THE SESSION

The workout

IV · THE WAR SONGS

Dragon Slayer, the playlist

Fifteen tracks to dig the trench to. Queue it up before the first Zercher set and let it run through the carries.

V · THE NEXT DRAGON

One dragon is a session. A saga is a program.

If you want a full plan around your schedule, your equipment, and the lifts you actually care about, that's what 1:1 coaching is for.

Rock on, dragonslayers.

MoonFit · Train Heavy. Think Deep. Jam Hard

Illustrations by Arthur Rackham from Siegfried & the Twilight of the Gods (1911), public domain, color-treated by MoonFit. Ornaments and runes are original MoonFit artwork.

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